Goal

To produce a maximally flexible and fast pixel editor to be used in the production of pixel art assets by pixel pushers.

It will not be MS Paint.

It will only be so easy-to-use as will not restrict function or efficiency.

It will be to pixel art what Blender is to 3D modelling and what VI is to coding.

It will provide function for non pixel art raster work only so far as it does not harm function for pixel art.

Like Blender the project aims to have a highly customizable, non overlapping and mode minimal user interface.

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